![]() I also got to experience the Epic Games publishing process, as well as manage publishing to Steam! I learned how to work with developers on a new engine (Unreal Engine 5), and learned about how to work with the Playstation 5 development pipeline. I was able to build on the lessons learned from my first project and grow more of my soft skills. This project was unique because I was the only producer the entire time, and because this is a capstone project, the stakeholder monitored the team significantly less. Organized playtests and brought the feedback back to the team so that appropriate adjustments could be madeįacilitated retrospective discussions with the entire team at the end of each sprintįunctioned as a publishing producer, at the end of the project, and organized the assets in Steamworks to publish the game! Lead a daily scrum of scrums with the leads team Resolved teammate conflict and coached the Leads on de-escalation as needed Maintained a detailed record of stakeholder and industry expert feedback ![]() I presented with the Leads during milestone presentations.Ĭreated and managed our Jira product backlog, and our Confluence documentation I planned all sprints and worked directly with stakeholders to communicate changes and expectations. In the image, I am discussing changes made to the game story by the leads team to scale back game content. I worked daily to contain the project scope and mitigate risks related to the scale of our greenlit idea.
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